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The 13th cycle being the main story in the 1st Dissidia game. You might find some significant plot holes in the story but Reports (side missions and extra cutscenes) in the game try to fill those gaps in by showing events that lead up to the 13th cycle. The story may not be for everyone but is still very Final Fantasy and fans of the franchise will appreciate it as it still retains a lot of cinematic flare the series is known for. A few of Cosmos’ champions have banned together to find the source of these Manikins and put a stop to their seemingly infinite numbers. During the 12th cycle of this conflict, beings known as Manikins, who take the form of memories of the summoned warriors, have surfaced and are continiously growing in number putting the side of Cosmos at a disadvantage. The goddess of order, Cosmos, and the god of discord, Chaos, are locked in conflict and both sides have summoned warriors from the Final Fantasy multiverse to fight as their champions. Square Enix has proved our little minds wrong with their Final Fantasy fighting game on the PSP. Having said that, the thought of a fighting game having heavy RPG elements would not be possible. When you hear Final Fantasy and fighting game, you usually don’t put two and two together. With new characters, various improvements and an added story sequence, will this be worth another trip into the endless cycle of battle?
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#FINAL FANTASY 012 DISSIDIA ISO PORTABLE#
The battle between Order and Chaos rages on in this portable prequel to 2009’s RPG/Fighter/Brawler Dissidia Final Fantasy.